Chapter Notes

Motion In A Straight Line

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Introduction to Motion

Motion is simply the change in an object's position over time. It's a fundamental concept in physics and is happening all around us, from a leaf falling from a tree to planets revolving around the sun.

In this chapter, we will focus on the simplest type of motion: rectilinear motion, which is motion along a straight line. To describe this motion, we'll use key concepts like velocity and acceleration.

The Concept of a Point Object

To make studying motion easier, we often treat moving objects as point objects (or point masses). This is a useful approximation when the size of the object is much smaller than the distance it travels.

Example
Imagine a car traveling 100 kilometers. The length of the car (perhaps 4-5 meters) is so small compared to the 100 km journey that we can treat the entire car as a single point without much error. However, if a beaker tumbles off a table, its tumbling and spinning motion is complex, and we cannot treat it as a point object.

What is Kinematics?

Kinematics is the branch of physics that describes motion without getting into what causes the motion (like forces). We will study the causes of motion in a later chapter.

Instantaneous Velocity and Speed

While average velocity tells us how fast an object moved over a period, it doesn't describe its speed at any single moment. For that, we need instantaneous velocity.

Instantaneous velocity is the velocity of an object at a specific instant in time. It's what the speedometer in a car shows. We find it by looking at the average velocity over an infinitesimally small (extremely short) time interval.

Mathematically, it is defined as the rate of change of position. In calculus terms, it's the derivative of position (xx) with respect to time (tt).

v=limΔt0ΔxΔt=dx dtv = \lim_{\Delta t \rightarrow 0} \frac{\Delta x}{\Delta t} = \frac{\mathrm{d} x}{\mathrm{~d} t}

  • Graphically, the instantaneous velocity at any point on a position-time graph is the slope of the tangent to the curve at that point. A steeper slope means a higher velocity.

Instantaneous speed, or simply speed, is the magnitude (the absolute value) of the instantaneous velocity. It tells you how fast you are going, regardless of the direction.

Note
While average speed can be different from the magnitude of average velocity, instantaneous speed is always equal to the magnitude of instantaneous velocity. This is because over an infinitesimally small time interval, the object doesn't have time to change direction, so the distance covered is the same as the magnitude of the displacement.
Example
Calculating Velocity The position of an object moving along the x-axis is given by x=a+bt2x = a + bt^2, where a=8.5 ma = 8.5 \text{ m}, b=2.5 m s2b = 2.5 \text{ m s}^{-2}, and tt is measured in seconds. What is its velocity at t=0 st = 0 \text{ s} and t=2.0 st = 2.0 \text{ s}? What is the average velocity between t=2.0 st = 2.0 \text{ s} and t=4.0 st = 4.0 \text{ s}?

Given

  • Position equation: x=a+bt2x = a + bt^2
  • a=8.5 ma = 8.5 \text{ m}
  • b=2.5 m s2b = 2.5 \text{ m s}^{-2}

To Find

  • Instantaneous velocity at t=0 st=0 \text{ s} and t=2.0 st=2.0 \text{ s}
  • Average velocity between t=2.0 st=2.0 \text{ s} and t=4.0 st=4.0 \text{ s}

Formula

  • Instantaneous velocity: v=dxdtv = \frac{dx}{dt}
  • Average velocity: vˉ=x(t2)x(t1)t2t1\bar{v} = \frac{x(t_2) - x(t_1)}{t_2 - t_1}

Solution

First, we find the general expression for instantaneous velocity by taking the derivative of the position equation: v=ddt(a+bt2)=2btv = \frac{d}{dt}(a + bt^2) = 2bt Substituting the value of bb: v=2(2.5)t=5.0t m s1v = 2(2.5)t = 5.0t \text{ m s}^{-1}

Velocity at t=0 st=0 \text{ s}: v=5.0×0=0 m s1v = 5.0 \times 0 = 0 \text{ m s}^{-1}

Velocity at t=2.0 st=2.0 \text{ s}: v=5.0×2.0=10 m s1v = 5.0 \times 2.0 = 10 \text{ m s}^{-1}

Average velocity between t=2.0 st=2.0 \text{ s} and t=4.0 st=4.0 \text{ s}: First, find the positions at t=2.0 st=2.0 \text{ s} and t=4.0 st=4.0 \text{ s}. x(2.0)=a+b(2.0)2=a+4bx(2.0) = a + b(2.0)^2 = a + 4b x(4.0)=a+b(4.0)2=a+16bx(4.0) = a + b(4.0)^2 = a + 16b

Now, use the average velocity formula: Average velocity=x(4.0)x(2.0)4.02.0=(a+16b)(a+4b)2.0\text{Average velocity} = \frac{x(4.0) - x(2.0)}{4.0 - 2.0} = \frac{(a + 16b) - (a + 4b)}{2.0} Average velocity=12b2.0=6.0b\text{Average velocity} = \frac{12b}{2.0} = 6.0b Substituting the value of bb: Average velocity=6.0×2.5=15 m s1\text{Average velocity} = 6.0 \times 2.5 = 15 \text{ m s}^{-1}

Final Answer

  • At t=0 st=0 \text{ s}, velocity is 0 m s10 \text{ m s}^{-1}.
  • At t=2.0 st=2.0 \text{ s}, velocity is 10 m s110 \text{ m s}^{-1}.
  • The average velocity between 2.0 s2.0 \text{ s} and 4.0 s4.0 \text{ s} is 15 m s115 \text{ m s}^{-1}.

Acceleration

When an object's velocity changes, it is accelerating. Acceleration is the rate of change of velocity with respect to time.

Average and Instantaneous Acceleration

Average acceleration is the change in velocity over a time interval. aˉ=v2v1t2t1=ΔvΔt\bar{a} = \frac{v_2 - v_1}{t_2 - t_1} = \frac{\Delta v}{\Delta t} The SI unit for acceleration is meters per second squared (m s2\text{m s}^{-2}).

Instantaneous acceleration is the acceleration at a specific instant in time. It is found by taking the limit as the time interval becomes infinitesimally small. a=limΔt0ΔvΔt=dv dta = \lim_{\Delta t \rightarrow 0} \frac{\Delta v}{\Delta t} = \frac{\mathrm{d} v}{\mathrm{~d} t}

  • Graphically, the instantaneous acceleration at any point on a velocity-time graph is the slope of the tangent to the curve at that point.

Since velocity has both magnitude (speed) and direction, acceleration can occur if:

  • The speed changes.
  • The direction of motion changes.
  • Both speed and direction change.

Acceleration can be positive, negative, or zero.

  • Positive acceleration: The velocity is increasing in the positive direction. The position-time graph curves upward.
  • Negative acceleration (or deceleration/retardation): The velocity is decreasing in the positive direction, or increasing in the negative direction. The position-time graph curves downward.
  • Zero acceleration: The velocity is constant (uniform motion). The position-time graph is a straight line.

Area Under the Velocity-Time Graph

An important feature of a velocity-time (v-t) graph is that the area under the curve represents the displacement of the object during that time interval.

For an object moving with constant velocity uu, the v-t graph is a horizontal line. The area under the graph between t=0t=0 and t=Tt=T is a rectangle with height uu and base TT. Area=u×T\text{Area} = u \times T This is exactly the formula for displacement (Displacement = velocity × time).

Kinematic Equations for Uniformly Accelerated Motion

When an object moves with constant acceleration, we can use a set of simple equations, known as kinematic equations, to relate displacement (xx), time (tt), initial velocity (v0v_0), final velocity (vv), and acceleration (aa).

Assuming the object starts at position x=0x=0 at time t=0t=0:

  1. Velocity-Time Relation: v=v0+atv = v_0 + at
  2. Position-Time Relation: x=v0t+12at2x = v_0 t + \frac{1}{2}at^2
  3. Position-Velocity Relation: v2=v02+2axv^2 = v_0^2 + 2ax

If the starting position at t=0t=0 is x0x_0 instead of 0, the position xx in the equations is replaced by the displacement (xx0x - x_0). The equations become:

  • v=v0+atv = v_0 + at
  • x=x0+v0t+12at2x = x_0 + v_0 t + \frac{1}{2}at^2
  • v2=v02+2a(xx0)v^2 = v_0^2 + 2a(x - x_0)
Example
Deriving Kinematic Equations using Calculus Obtain the equations of motion for constant acceleration using the method of calculus.

Solution

We start from the basic definitions of acceleration and velocity.

1. Deriving v=v0+atv = v_0 + at By definition, acceleration is a=dvdta = \frac{dv}{dt}. We can rearrange this to dv=a dtdv = a \ dt. Now, we integrate both sides. We assume the velocity is v0v_0 at t=0t=0 and vv at time tt. v0vdv=0ta dt\int_{v_0}^{v} dv = \int_{0}^{t} a \ dt Since aa is constant, we can take it out of the integral: v0vdv=a0tdt\int_{v_0}^{v} dv = a \int_{0}^{t} dt [v]v0v=a[t]0t[v]_{v_0}^{v} = a [t]_{0}^{t} vv0=a(t0)v - v_0 = a(t - 0) v=v0+atv = v_0 + at

2. Deriving x=x0+v0t+12at2x = x_0 + v_0t + \frac{1}{2}at^2 By definition, velocity is v=dxdtv = \frac{dx}{dt}. We rearrange this to dx=v dtdx = v \ dt. We substitute the expression for vv we just found: dx=(v0+at)dtdx = (v_0 + at) dt. Now, we integrate both sides. We assume the position is x0x_0 at t=0t=0 and xx at time tt. x0xdx=0t(v0+at)dt\int_{x_0}^{x} dx = \int_{0}^{t} (v_0 + at) dt [x]x0x=[v0t+12at2]0t[x]_{x_0}^{x} = [v_0t + \frac{1}{2}at^2]_{0}^{t} xx0=(v0t+12at2)(0)x - x_0 = (v_0t + \frac{1}{2}at^2) - (0) x=x0+v0t+12at2x = x_0 + v_0t + \frac{1}{2}at^2

3. Deriving v2=v02+2a(xx0)v^2 = v_0^2 + 2a(x - x_0) We can use the chain rule to write acceleration as a=dvdt=dvdxdxdta = \frac{dv}{dt} = \frac{dv}{dx} \frac{dx}{dt}. Since dxdt=v\frac{dx}{dt} = v, we get a=vdvdxa = v \frac{dv}{dx}. Rearranging gives v dv=a dxv \ dv = a \ dx. Now, we integrate both sides, from initial velocity v0v_0 and position x0x_0 to final velocity vv and position xx. v0vv dv=x0xa dx\int_{v_0}^{v} v \ dv = \int_{x_0}^{x} a \ dx Since aa is constant: v0vv dv=ax0xdx\int_{v_0}^{v} v \ dv = a \int_{x_0}^{x} dx [v22]v0v=a[x]x0x[\frac{v^2}{2}]_{v_0}^{v} = a [x]_{x_0}^{x} v22v022=a(xx0)\frac{v^2}{2} - \frac{v_0^2}{2} = a(x - x_0) v2v02=2a(xx0)v^2 - v_0^2 = 2a(x - x_0) v2=v02+2a(xx0)v^2 = v_0^2 + 2a(x - x_0)


Example
Motion of a Thrown Ball A ball is thrown vertically upwards with a velocity of 20 m s120 \text{ m s}^{-1} from the top of a multistorey building. The height of the point from where the ball is thrown is 25.0 m25.0 \text{ m} from the ground. (a) How high will the ball rise? and (b) how long will it be before the ball hits the ground? Take g=10 m s2g = 10 \text{ m s}^{-2}.

Given

  • Initial velocity, v0=+20 m s1v_0 = +20 \text{ m s}^{-1} (taking upward as positive)
  • Initial height, y0=25.0 my_0 = 25.0 \text{ m}
  • Acceleration, a=g=10 m s2a = -g = -10 \text{ m s}^{-2} (gravity acts downward)

To Find

(a) The maximum height the ball will rise to. (b) The total time until the ball hits the ground.

Formula

v2=v02+2a(yy0)v^2 = v_0^2 + 2a(y - y_0) y=y0+v0t+12at2y = y_0 + v_0t + \frac{1}{2}at^2

Solution

(a) How high the ball will rise

At the highest point of its path, the ball's instantaneous velocity is zero. So, v=0v = 0. We want to find the displacement (yy0)(y - y_0). Using the formula v2=v02+2a(yy0)v^2 = v_0^2 + 2a(y - y_0): 02=(20)2+2(10)(yy0)0^2 = (20)^2 + 2(-10)(y - y_0) 0=40020(yy0)0 = 400 - 20(y - y_0) 20(yy0)=40020(y - y_0) = 400 (yy0)=40020=20 m(y - y_0) = \frac{400}{20} = 20 \text{ m}

The ball will rise 20 m above the point it was thrown from. The maximum height from the ground is 25 m+20 m=45 m25 \text{ m} + 20 \text{ m} = 45 \text{ m}.

Answer for part (a) = The ball will rise 20 m20 \text{ m} from its launch point.


(b) How long before the ball hits the ground

We want to find the total time tt for the entire journey, from being thrown to hitting the ground. At the final point (the ground), the position is y=0y = 0. We can solve this directly using the position-time equation.

Initial position, y0=25 my_0 = 25 \text{ m} Final position, y=0 my = 0 \text{ m} Initial velocity, v0=+20 m s1v_0 = +20 \text{ m s}^{-1} Acceleration, a=10 m s2a = -10 \text{ m s}^{-2}

y=y0+v0t+12at2y = y_0 + v_0t + \frac{1}{2}at^2 0=25+20t+12(10)t20 = 25 + 20t + \frac{1}{2}(-10)t^2 0=25+20t5t20 = 25 + 20t - 5t^2 Rearranging into a standard quadratic equation (ax2+bx+c=0ax^2 + bx + c = 0): 5t220t25=05t^2 - 20t - 25 = 0 Divide the entire equation by 5 to simplify: t24t5=0t^2 - 4t - 5 = 0 Factoring the quadratic equation: (t5)(t+1)=0(t - 5)(t + 1) = 0 The solutions are t=5 st = 5 \text{ s} or t=1 st = -1 \text{ s}. Since time cannot be negative, we choose the positive solution.

Answer for part (b) = The ball will hit the ground after 5 s5 \text{ s}.


Example
Free-Fall Discuss the motion of an object under free fall. Neglect air resistance.

Discussion

An object in free fall is one that is moving only under the influence of gravity. If we neglect air resistance, all objects near the Earth's surface fall with a constant downward acceleration, known as the acceleration due to gravity, gg. The value of gg is approximately 9.8 m s29.8 \text{ m s}^{-2}.

Let's set up a coordinate system where the upward direction is positive (+y+y).

  • The acceleration is always downward, so a=g=9.8 m s2a = -g = -9.8 \text{ m s}^{-2}.
  • If an object is dropped from rest from position y=0y=0, its initial velocity is v0=0v_0 = 0.

The kinematic equations for this specific case become:

  • Velocity: v=0+(g)t=9.8t m s1v = 0 + (-g)t = -9.8t \text{ m s}^{-1}
  • Position: y=0+(0)t+12(g)t2=4.9t2 my = 0 + (0)t + \frac{1}{2}(-g)t^2 = -4.9t^2 \text{ m}
  • Velocity-Position: v2=02+2(g)y=19.6y m2s2v^2 = 0^2 + 2(-g)y = -19.6y \text{ m}^2\text{s}^{-2}

These equations show:

  • The velocity becomes more negative (i.e., its downward speed increases) linearly with time.
  • The distance fallen increases with the square of time.

Example
Galileo’s Law of Odd Numbers "The distances traversed, during equal intervals of time, by a body falling from rest, stand to one another in the same ratio as the odd numbers beginning with unity [namely, 1:3:5:7...]." Prove it.

Proof

Let an object fall from rest (v0=0v_0 = 0) under constant acceleration gg. We will look at the distance it covers in successive equal time intervals, which we'll call τ\tau. The position yy at any time tt is given by y=12gt2y = \frac{1}{2}gt^2 (taking downward as positive for simplicity).

Let's calculate the position at times t=0,τ,2τ,3τ,...t = 0, \tau, 2\tau, 3\tau, ...

  • At t=0t=0: y(0)=0y(0) = 0
  • At t=τt=\tau: y(τ)=12gτ2y(\tau) = \frac{1}{2}g\tau^2
  • At t=2τt=2\tau: y(2τ)=12g(2τ)2=4×(12gτ2)y(2\tau) = \frac{1}{2}g(2\tau)^2 = 4 \times (\frac{1}{2}g\tau^2)
  • At t=3τt=3\tau: y(3τ)=12g(3τ)2=9×(12gτ2)y(3\tau) = \frac{1}{2}g(3\tau)^2 = 9 \times (\frac{1}{2}g\tau^2)

Let's define a basic unit of distance y0=12gτ2y_0 = \frac{1}{2}g\tau^2. The positions are then 0,y0,4y0,9y0,...0, y_0, 4y_0, 9y_0, ...

Now, let's find the distance traveled during each interval:

  • First interval (0 to τ\tau): d1=y(τ)y(0)=y00=y0d_1 = y(\tau) - y(0) = y_0 - 0 = y_0
  • Second interval (τ\tau to 2τ2\tau): d2=y(2τ)y(τ)=4y0y0=3y0d_2 = y(2\tau) - y(\tau) = 4y_0 - y_0 = 3y_0
  • Third interval (2τ2\tau to 3τ3\tau): d3=y(3τ)y(2τ)=9y04y0=5y0d_3 = y(3\tau) - y(2\tau) = 9y_0 - 4y_0 = 5y_0
  • Fourth interval (3τ3\tau to 4τ4\tau): d4=y(4τ)y(3τ)=16y09y0=7y0d_4 = y(4\tau) - y(3\tau) = 16y_0 - 9y_0 = 7y_0

The ratio of the distances traversed in successive intervals is: d1:d2:d3:d4:...=y0:3y0:5y0:7y0:...d_1 : d_2 : d_3 : d_4 : ... = y_0 : 3y_0 : 5y_0 : 7y_0 : ... =1:3:5:7:...= 1 : 3 : 5 : 7 : ... This proves Galileo's law.


Example
Stopping Distance of Vehicles When brakes are applied to a moving vehicle, the distance it travels before stopping is called stopping distance. Derive an expression for stopping distance of a vehicle in terms of initial velocity (v0v_0) and deceleration (a-a).

Given

  • Initial velocity = v0v_0
  • Final velocity, v=0v = 0 (since the vehicle stops)
  • Acceleration = aa (which will be a negative value, representing deceleration)

To Find

An expression for the stopping distance, dsd_s.

Formula

v2=v02+2axv^2 = v_0^2 + 2ax

Solution

Let the stopping distance be dsd_s. So, x=dsx = d_s. Substitute the known values into the kinematic equation: 02=v02+2ads0^2 = v_0^2 + 2ad_s Now, solve for dsd_s: v02=2ads-v_0^2 = 2ad_s ds=v022ad_s = \frac{-v_0^2}{2a}

Final Answer The stopping distance is ds=v022ad_s = \frac{-v_0^2}{2a}. This shows that the stopping distance is proportional to the square of the initial velocity (dsv02d_s \propto v_0^2). If you double your speed, you need four times the distance to stop.


Example
Reaction Time Reaction time is the time a person takes to observe, think, and act. You can measure your reaction time by having a friend drop a ruler between your thumb and forefinger. You catch it as fast as you can. If the distance the ruler fell before you caught it was 21.0 cm21.0 \text{ cm}, estimate your reaction time.

Given

  • Distance traveled by ruler, d=21.0 cm=0.21 md = 21.0 \text{ cm} = 0.21 \text{ m}
  • The ruler is dropped, so its initial velocity v0=0v_0 = 0.
  • The ruler is in free fall, so its acceleration is a=g=9.8 m s2a = g = 9.8 \text{ m s}^{-2} (taking downward as positive).

To Find

The reaction time, trt_r.

Formula

x=v0t+12at2x = v_0t + \frac{1}{2}at^2

Solution

Here, x=dx = d and t=trt = t_r. d=(0)tr+12gtr2d = (0)t_r + \frac{1}{2}gt_r^2 d=12gtr2d = \frac{1}{2}gt_r^2 Now, we rearrange the formula to solve for trt_r: tr2=2dgt_r^2 = \frac{2d}{g} tr=2dgt_r = \sqrt{\frac{2d}{g}} Substitute the given values: tr=2×0.219.8 st_r = \sqrt{\frac{2 \times 0.21}{9.8}} \text{ s} tr0.2 st_r \approx 0.2 \text{ s}

Final Answer The estimated reaction time is approximately 0.20.2 seconds.

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