Key Points

Laws Of Motion

14 Sections
  • Aristotle's Fallacy and Inertia

    Aristotle incorrectly believed an external force is needed to keep a body in motion. Galileo corrected this, establishing the law of inertia: an object resists changes to its state of rest or uniform motion, a property called inertia.

  • Newton's First Law of Motion

    A body remains at rest or in uniform motion in a straight line unless acted upon by a net external force. If the net external force on a body is zero (F=0\sum \mathbf{F} = 0), its acceleration is zero (a=0\mathbf{a} = 0).

  • Momentum

    Momentum (p\mathbf{p}) is the product of a body's mass (mm) and velocity (v\mathbf{v}). It is a vector quantity defined by the formula p=mv\mathbf{p} = m\mathbf{v}. Its SI unit is kg m/s\text{kg m/s}.

  • Newton's Second Law of Motion

    The rate of change of momentum of a body is directly proportional to the applied net external force. This is expressed as F=dpdt\mathbf{F} = \frac{d\mathbf{p}}{dt}, which simplifies to F=ma\mathbf{F} = m\mathbf{a} for a constant mass. The SI unit of force is the newton (N).

  • Impulse

    Impulse is the product of force and the time duration for which it acts, and it equals the change in momentum of the body. Impulse = FΔt=Δp\mathbf{F} \Delta t = \Delta \mathbf{p}. It is useful for large forces acting over a short time.

  • Newton's Third Law of Motion

    To every action, there is always an equal and opposite reaction. Forces always occur in pairs, acting on different bodies; FAB=FBA\mathbf{F}_{AB} = -\mathbf{F}_{BA}. Action and reaction forces cannot cancel each other out.

  • Law of Conservation of Momentum

    The total momentum of an isolated system (a system with no net external force) remains constant. If two bodies collide, the total momentum before collision equals the total momentum after collision.

  • Equilibrium of a Particle

    A particle is in equilibrium when the net external force acting on it is zero. For a particle under the action of multiple forces F1,F2,F3,...\mathbf{F}_1, \mathbf{F}_2, \mathbf{F}_3, ..., the condition is F=F1+F2+F3+...=0\sum \mathbf{F} = \mathbf{F}_1 + \mathbf{F}_2 + \mathbf{F}_3 + ... = 0.

  • Static Friction

    Static friction (fsf_s) is a self-adjusting force that opposes the impending motion between surfaces in contact. Its value ranges from zero up to a maximum limit, given by (fs)max=μsN(f_s)_{\text{max}} = \mu_s N, where μs\mu_s is the coefficient of static friction and N is the normal reaction.

  • Kinetic Friction

    Kinetic friction (fkf_k) opposes the relative motion between surfaces in contact and has a constant value. It is given by the formula fk=μkNf_k = \mu_k N, where μk\mu_k is the coefficient of kinetic friction. Generally, μk<μs\mu_k < \mu_s.

  • Centripetal Force

    Centripetal force is the net force required to keep a body of mass mm moving in a circle of radius RR with speed vv. It is always directed towards the center of the circle and its magnitude is Fc=mv2RF_c = \frac{mv^2}{R}.

  • Motion on a Level Circular Road

    For a car on a level road, the centripetal force is provided by static friction. The maximum safe speed to avoid skidding is vmax=μsRgv_{\text{max}} = \sqrt{\mu_s R g}.

  • Motion on a Banked Road

    Banking a road at an angle θ\theta helps provide the necessary centripetal force. The optimum speed to avoid wear and tear on tires (no friction needed) is vo=Rgtanθv_o = \sqrt{R g \tan\theta}.

  • Solving Problems with Free-Body Diagrams

    A free-body diagram is essential for solving mechanics problems. It is a diagram showing a chosen body isolated from its surroundings, with all the external forces acting on it represented by vectors.

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